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Электронный компонент: GeForce3Ti

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The NVIDIA GeForce3TM family of Graphics
Processing Units (GPUs) shakes up the
gaming industry with unprecedented visual
effects and sizzling frame rates--injecting
life into the previously artificial world of
computer-generated graphics. Powered by
the new NVIDIA nfiniteFXTM Engine and the
Lightspeed Memory ArchitectureTM
, the
GeForce3 Ti 500 and GeForce3 Ti 200 GPUs
enable users to experience a rich
environment instead of just looking at it
on a computer screen. 3D scenes have
ambiance with GeForce3 GPUs because
textures appear photo-realistic, custom
lighting heightens the drama, and dynamic
shadows add depth. Characters and living
creatures have organic imperfections,
unique expressions, and even cast realistic
shadows; users can see their personality.
Special features, programmability, and
performance have been combined to
provide the catalyst for this graphics
revolution.
SHADOW BUFFERS
The new members of the GeForce3 GPU
family bring two new features to end users:
shadow buffer technology and 3D textures.
Shadow buffer technology adds cinematic-
style shadow effects to real-time graphics.
For example, shadow buffer technology
was used in the production of the movie,
Final Fantasy: The Spirits Within --
representing state-of-the-art graphics
technology for realistic shadow effects.
NVIDIA shadow buffers make dynamic
shadows with soft edges feasible for
the first time ever.
3D TEXTURES
Make hollow objects solid with true
three-dimensional material properties
such as wood grain or marbling.
Traditional 2D textures only describe
the surface, but 3D textures define
the interior of the object too. A vein
of color that runs through a marble
statue cannot be described with a
standard 2D texture because it runs
through the center of the statue and
emerges on the other side. 3D textures
enable a host of other special effects that
require data to be stored in three
dimensions, such as function lookups for
localized wind directions, volumetric fog,
or an advanced rendering technique called
imposters that can cache different views of
objects to speed up rendering.
PROGRAMMABILITY:
THE NFINITEFX ENGINE
The GeForce3 GPU nfiniteFX Engine gives
developers the ability to program a
virtually infinite number of special effects
and custom looks. Instead of choosing
from the same hard-coded palette of
effects and ending up with the same
generic look and feel, developers can
specify personalized combinations of
graphics operations to create their own
custom effects. Games and other graphics-
intensive applications offer more exciting
and stylized visual effects. Two patented
architectural advancements enable the
nfiniteFX Engine's programmability and its
multitude of effects: Vertex Shaders and
Pixel Shaders.
Vertex Shaders inject personality into
characters and environments. The vertex
processing capabilities allow characters
to show facial emotions and materials to
stretch, making the virtual scene come
alive.
Pixel Shaders create ambiance with
materials and surfaces that mimic reality.
Characters now have facial hair and
blemishes, golf balls have dimples, a red
chair gains a subtle leather look, and
wood exhibits texture and grain. By
altering the lighting and surface effects,
artists are able to generate complex,
realistic scenes.
PERFORMANCE: LIGHTSPEED
MEMORY ARCHITECTURE
The Lightspeed Memory Architecture brings
power to the GeForce3, delivering earth-
shattering performance and fluid motion
for even the most complex scenes.
NVIDIA's patented technology delivers
antialiasing (AA) samples at nearly four
times the rate of the GeForce2TM Ultra,
enabling high-resolution antialiasing
(HRAA) with fluid frame rates.
Combine the nfiniteFX Engine and the
Lightspeed Memory Architecture, and the
results are superior visual effects and game
play. No other technology provides as
much functionality. That's why the NVIDIA
GeForce3 Ti family is the reference
platform of choice for both the Microsoft
DirectX 8.1 and the SGITM OpenGL
application programming interfaces (APIs),
as well as the technology foundation for
the Microsoft XboxTM game console.
GeForce3 Ti 500 and GeForce3 Ti 200
deliver the most visually compelling and
complete graphics experience available
today.
THE INFINITE EFFECTS GPUs
GEFORCE
3 Ti Family
PRODUCT OVERVIEW
10.01v1
2001 FFFP
. All ri
gh
ts r
e
served
.
GEFORCE3 Ti FEATURES
nfiniteFX Engine for full
programmability
Lightspeed Memory Architecture for
unmatched performance
Programmable Vertex Shaders
Procedural deformations
Programmable matrix palette
skinning
Keyframe animation interpolation
Morphing
Fog effects: Radial, Elevation,
Non-linear
Lens effects: Fish-eye, Wide-angle,
Fresnel effects, Water refraction
Programmable Pixel Shaders
Phong-style lighting for per-pixel
accuracy
Dot3 bump mapping
Environmental bump mapping
(EMBM)
Procedural textures
Per-pixel reflections
HRAA--high-resolution antialiasing
Featuring Quincunx AA mode
Integrated hardware transform engine
Integrated hardware lighting engine
DirectX and S3TC texture
compression
Dual cube environment mapping
capability
Reflection maps
Accurate, real-time environment
reflections
Hardware accelerated real-time
shadows
True, reflective bump mapping
Z-correct bump mapping
Phong-style lighting effects on
bump maps with reflections
High-performance 2D rendering engine
Optimized for 32-, 24-, 16-, 15- and
8bpp modes
True-color hardware cursor with
alpha
Multi-buffering (double, triple or
quad) for smooth animation and
video playback
High-quality HDTV/DVD playback
High-definition video processor
(HDVP) for full-screen, full-frame
video playback of HDTV and DVD
content
Independent hardware color controls
for video overlay
Hardware color-space conversion
(YUV 4:2:2 and 4:2:0)
Motion compensation
5-tap horizontal by 3-tap vertical
filtering
8:1 up/down scaling
PERFORMANCE
Per-pixel color keying
Multiple video windows supported
for CSC and filtering
DVD sub-picture alpha-blended
compositing
Operating systems
Windows XP
Windows 2000
Windows Me
Windows NT (all)
Windows 98, Windows 95
Linux Compatible
Mac OS Compatible
API support
OpenGL 1.3 and lower
DirectX 8.1 and lower
COMPATIBILITY
NVIDIA Unified Driver Architecture
(UDA)
Fully-compliant professional OpenGL
1.3 support for all Linux and Windows
operating systems
WHQL-certified for Windows XP,
Windows Me, Windows 2000,
Windows NT, and Windows 98
Complete Linux drivers
Mac OS
Registered trademark NVIDIA Corporation, 2001. 2001 FFFP. All rights reserved. All company and/or product names are trademarks
and/or registered trademarks of their respective manufacturers. Features, pricing, availability, and specifications are subject to change without notice.
FEATURES
GEFORCE3 Ti 200
GEFORCE3 Ti 500
GRAPHICS CORE
256
-
BIT
256
-
BIT
FILL RATE (AA SAMPLES/SEC.)
2.8
BILLION
3.84
BILLION
OPERATIONS/SEC.
700
BILLION
960
BILLION
MEMORY BANDWIDTH
6.4
GB/SEC.
8.0
GB/SEC.
MAXIMUM MEMORY
64
MB
64
MB
NVIDIA Corporation
2701 San Tomas Expressway
Santa Clara, CA 95050
T 408.486.2000
F 408.486.2200
www.nvidia.com